Card Lore:
"Wild HERO Dawn Angel" + "Wild HERO Chaos Seraph" + "Wild HERO Dusk Angel" Must be Fusion Summoned with "Wild Fusion" and with the above Fusion Material Monsters, and cannot be Special Summoned by other ways. This card counts as monster with Legend in it's name while face-up on the field or in the graveyard. This card counts as a DARK-type monster while face-up on the field. This cannot be negated. This card cannot be summoned in attack mode unless you control 1 "Wild HERO without Legend in it's name in attack attack position. This card's battle position cannot be changed unless you already control at least 1 Wild HERO monster without legend in it's name in that battle position. While this card is in Defense mode, all defense position Wild HERO monsters you control gain defense equal half this card's attack and while in attack mode, all attack position "Wild HERO" monsters without legend in their name gain attack equal this cards attack. When this card would be destroy a monster as a result of battle and send it to the graveyard, you banish it instead. Depending on which mode it is summoned in, one of the following effects activates, if it's Attack mode you select up to three of your opponent's set spell and traps and as long as this card remains face-up on the field they can't be activated. While if it's summoned in defense mode you look at the top three cards of your deck and if you find at least 1 spell or trap that specifically mentions "Wild HERO monsters or Wild Ally monsters both without legend in in their names and and 1 of them to your hand. Finally, return the rest to top of the deck in any order.
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